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Zero-point Energy Experimental Test Outpost

Project type

Unreal Engine Environment

Date

July 2025

Zero-point energy experimental test outpost...

Scene built in Unreal Engine using a bunch of Kitbash3d assets to put most of the scifi outpost together. Had a great time using the river and lake water system in Unreal, and using PCG (Procedural Content Generation) to layout trees, foliage, rocks, and the roads and buildings of the base.

Very cool to setup rules with PCG and then draw out road areas and have them populate with lights and buildings lining them, or define areas for foliage elements and have them automatically populate within!

And man the render times with Unreal are so good, like damn it feels weird coming from Blender to something that can render at high quality in almost real time

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